WORDS OF THE GODS
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THE SIX DOMAINS AITHA DAROTHA THANA VILA SERONA ANTHARA RHONARA GEN 1 GEN 2 GEN 3 Deception Kelith Motherhood Banne Fear Ame Fury Sareth Herbivory Ikath Fury Sareth Hatred Hane ❖ ❖ ❖ ❖ ❖ ❖ ❖ Mercy Kula Art Eras Curiosity Ale Patience Pather Strategy Ithane Empathy Morwer Sun Resyr Earth Tiryr Tide Miryr Storm Asyr Heaven Demisyr Shadow Siryr Forge Daric Music Renith Language Ethic Memory Tele Fatherhood Rioric Motherhood Banne Violence Alor Deception Kelith Love Sere Slain God Death Time Hearth Ome Art Eras Commerce Saleser Mathematics Tamer Wisdom Tire Curiosity Ale Sleep Katith Comedy Kamic Law Orir Mercy Kula Strategy Ithane Carnivory Kasse Herbivory Ikath Fear Ame Courage Amic Hatred Hane Sorrow Nore Fury Sareth Faith Eferic Bliss Pos Patience Pather Plague Randomness Decay Amnesia Duty Relo Manners Rile Intuition Ure Empathy Morwer Correspondence Thelirith Medicine Soric Hope Lelie Disgust Fetre Boredom Fator Avarice Saic Paranoia Ran Laener Gluttony Koron Pride Neric Vengeance Esere Regret Kethic Shame Sine Pain Naeth
▾ Mythology 28
Elthyra Domains Gods Anthara Aitha Darotha Thana Vila Serona Rhonara The Daughters of Despair The Gods' Plans Eternal War Age of Creation Issanthara Angels Firstborn Primordials Demoniacs Forge Soul The Soul Soul Pantheon Divine Aspects Sorcery Soul Guide Inartan Great Temple Divine Flower
▾ Races 4
Three Races Asyrena Mircasa Tirthana
▾ Geography 12
Dinre Dying Lands The Kingdom of Creation The Silent Kingdom The Eternal City Ro Dara Brak Island Tertaskra
City-States
Nis Daksi Aleari Ilra Olor Urkesh
▾ Nis Daksi 24
Places
Seven Lighthouses Freedman's Tier The Bazaar The Storehouses Citizen's Terrace Temple District Master's Peak Lord-Admiral's Palace Sanctum of Law Citizen's Assembly Scarlet Keep The Meadows
Society
Slaves Freedmen Citizen-Artisans Corsair-Lords & Ladies Lord-Captain First Mother Lord-Admiral Corsair-Armada
History
King Alric Prince Alter The Spears of Alric and Alter Birth of the Pirate Republic
▾ Languages 3
The True Speech First Language Athin
▾ Glossary 17
Athin
Athi Din Ran Sawe Kili Kasiri Arili Kirwi
Other
Shipmaster Warbow Aristeia Stigmata Winningas Hecatomb Numinous Libations Peristyle
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Mythology
Sorcery

There are many forms of magic in Elthyra, but not all magic is sorcery. “Sorcery” itself refers to categories of magic that are derived from the intellectual creations of the Anthara: Language’s tongues, Music’s songs, and Mathematics’ formulae are all examples of sorceries, because they are arcane systems rather than artifacts. The weapons crafted by Forge are not sorceries, because they are not systems, but things. Forge’s techniques of craft, however, are powerful sorcery indeed.

A sorcery can be learned and mastered by anyone with access to its techniques–even mortals. This is what differentiates it from the inherent creative magic of the gods and their children, which cannot be shared or learned.

The term “sorcery” in Athin almost always refers to the First Language of Man, or to the more esoteric Aith Elthrenyn.

Codex